SIBERIAN GAMBLE

A poker game with a joker and five cards.
Original graphic image and music accompanying.
Minimal and maximum bets are defined in the settings and changed in the range from 1 to 100.
The first distribution is chargeable, the second one is free of charge.

If the winning occurs, the mode of multiplying the win begins (Double).
There are three kinds of cards . A guessed card from the lower line multiplies the win by 2, a card from the middle line - by 3,and a card from the higher line - by 4. The player can open the lower card or the card that is above the guessed one. Those cards that the player can choose at the very moment have more colourful backs. The mode Double ends only in case of losing or when the key PAYOUT is pressed, or when the win makes 100000 credits or more.. 

If the player loses in the game, he can be given an opportunity to shoot the target. If he hits the target, he gets one of the animals that stay for the bets for the game in Black Jack. If the player receives the animals, the note on the telephone lights up , and the player can play Black Jack at any time after pushing on the telephone.